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Boss load order kenshi
Boss load order kenshi








  1. BOSS LOAD ORDER KENSHI MOD
  2. BOSS LOAD ORDER KENSHI UPDATE
  3. BOSS LOAD ORDER KENSHI MODS

  • Jewy's Limbs Overhaul.mod - Simple limb edit + addition of new limbs.
  • BOSS LOAD ORDER KENSHI MODS

    For this section i'll try to break down every mods placement.

    BOSS LOAD ORDER KENSHI MOD

  • WHAT MOD DO YOU WANT TO OVERWRITE THE OTHERS? If you have a big ole "expanded cities" you want that mod to be overwritten by "reactive world".
  • If you have 2 mods that edit the hub which version of the hub do you want?
  • READ EVERY DESCRIPTION OF EVERY OVERHAUL MOD.
  • This information aside try and place these overhaul mods like this (world/mechanics overhauls) > Genmod.

    BOSS LOAD ORDER KENSHI UPDATE

    Another quick tip sometimes mods will update a bit more frequently than you know or might pay attention to. This section here is the biggest when it comes to the overwrite rule. I realized this section alone was a little to short and i did say this would be your biggest read. This is going to require a very long bit of reading on your part. This section is going to be the trickiest for any user. The only rule you really have to follow is the overwrite rule. This section can also technically be just plug and play. If you have a game start that EDITS existing ones (like holy sword, man with a dog to name a few i know of.) You want these mods after any "new race + game starts" mods. you want the new race added and the game start before the other new start mods to ensure any other compatible mods edit the new race and perform other overwrites they need to. If it adds a new race AND a game start then that mod should be closer to the above section than farther down. Hk-47 recruit mod makes him recruitable (thus it overwrites the previous mod)

    boss load order kenshi

    For reasons that should be obvious by now. The mods placed here are not in any particular order except for "kotorstuff.mod & HK-47 recruit addon.mod". If you have any suggested mods you'd like to be placed in the list leave a link to the workshop file in question :)

    boss load order kenshi

    Im hoping this will help a lot of people when it comes to crashes and mod compatabilities. As time goes on i plan to implement links to mods rather than just having a. "Oh hey i don't have this mod but it only adds one building, it must be a standalone building mod!" Thus comparing certain files to the ones found here for better understanding of what goes where and why. I hope to further expand this by adding more mods to the list further expanding everyones understanding of what mods go where by using each section as a reference point. As time goes on i hope that more players and mod authors alike will refer to this guide for guidance in the matter of load order.

  • Mod users are a little, if any better at this same problem.īoth of the above listed issues make crashes much more common when the game tries to read files in the wrong order and perform bad edits.
  • Most Mod authors have little to 0 concept as to where their mods should be placed.
  • So after scrolling through the Kenshi reddit and the workshop for a while i noticed a problem.










    Boss load order kenshi